![]() ![]() ![]() But Stephenson’s book remains one of the most common reference points for metaverse enthusiasts, along with Ernest Cline’s 2011 novel Ready Player One. ![]() Lots of other science fiction media includes metaverse-like systems (some of them predating Snow Crash). Neal Stephenson famously coined the term “metaverse” in his 1992 novel Snow Crash, where it referred to a 3D virtual world inhabited by avatars of real people. That started as a science fiction thing, right?Ĭorrect. Will you start checking your Facebook feed in Fortnite with a pair of augmented reality glasses? Will your friends invite you to cyber-brunch instead of normal brunch? Time to jack in and figure it out. It’s partly a dream for the future of the internet and partly a neat way to encapsulate some current trends in online infrastructure, including the growth of real-time 3D worlds.īut let’s get to the fun part. Unlike a lot of things The Verge covers, the metaverse is tough to explain for one reason: it doesn’t necessarily exist. And maybe it’s got something to do with NFTs? ![]() Maybe Facebook (or Epic, or Roblox, or dozens of smaller companies) is trying to take it over. Maybe you’ve read that the metaverse is going to replace the internet. In recent months you may have heard about something called the metaverse. ![]()
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